Level 2 Spells
Fire
Fireball
Level: 2
Cast DL: 2
Cost: 1 MP
Category: Fire
Damage: 1 Fire Damage
Reaction Effect: Unitl a Save Test take +1 Fire Damage at the start of each turn
Area Effect: Circular, 10 ft/2 square radius
Save DL:
Mental Cast Test Roll
for first damage, DL of 2 for Reaction EffectSave Test: Physical
Hit Table
- | HIT | HIT | - |
HIT | HIT | HIT | HIT |
HIT | HIT | HIT | HIT |
- | HIT | HIT | - |
Make a Mental Cast Test, if 2 or greater you Send a fireball at your oppenents hitting a circular area with a radius of 2 squares refer to the above hit table.
Everyone within the effected area, even ally's must make a Physical Save Test against the sum of the Mental Cast Test roll, or else they take an immediate +1 Fire Damage. Until they make a Save Test against a DL of 2 they take +1 Fire Damage at the start of their turn.
Enchantment
True Strike
Level: 2
DL: 2
Cost: 1 MP
Category: Enchantment
Once per session you may try and test to imbue a weapon with a True Strike spell. If successful, when the wielder of this weapon misses an Attack Test with this weapon, they can choose to succeed instead