Level 4 Spells

Enchantment

Dominate Monster

Level: 4

Cast DL: 4

Cost: 1 MP

Category: Enchantment

Save DL: Mental AL + 2

Save Test: Mental

One creature you can see within your far range, must make a Mental Save Test against your Mental AL + 2, if you successfully cast this spell. The target has +2 ADV if you or your allies are fighting it. Whenever the target takes damage, it repeats the save, ending the spell on itself on a success.

On it's turn you dictate it's actions, you cannot use it's special abilities, but can tell it to Attack, Evade/Defend, Move, or try a Special Effect Action. The target will try it's best to obey, that may include doing one of it's special abilities. If you don't issue a command on its turn, it acts and moves as it likes, focusing on protecting itself.

Converted From

https://www.dndbeyond.com/spells/2619147-dominate-monster