Bard
Prerequisites:
- You can not pick a starting spell you get the Intial Traits/Abilities instead
- You gain both Magic Categories but you cannot pick any more
- Illusion
- Enchantment
AND
+1 Base Trait of your choosing
Initial Abilities:
Initial Bardic Magic:
Choose Two of the songs below.
Traits:
Musical Persuasion
You can use music and performance to alter moods. As an Action, Mental Test at DL specified by GM to influence the mood of an audience and sway them to your cause. Especially large or passionate groups might impose DIS. The final effects are determined by the GM, but the mood should aid the performer in some way.
Actor
You have mastered the preforming art of acting when trying to disguise oneself gain +1 ADV, and all Tests to find out if you are an imposter must meet a DL equal to Your Mental AL
at +1 DIS.
This stacks with the Linguist trait, all Tests to find out if you are an imposter must meet a DL of Your Mental AL
at +2 DIS.
Instrument Mastery
Pick one instrument to master and when using that said instrument gain +1 ADV when using Musical Persuasion or singing a Bardic magic song. You also can draw your instrument without taking an action.
Instrument Epic
Must have Instrument Mastery Your instrument of choice now gains double +1 ADV, or +2, when using Musical Persuasion, but NOT for singing a Bardic magic song.
Bardic Mastery
Must first have a Mental AL
of 3. You can now preform 2 songs per turn.
Abilities:
Taunt
Once per round you may spend 1 MP, and make an Attack Test at +2 ADV against one target. But that target gains +1 ADV on all actions against you on it's next turn.
Bardic Blade
Make a Prime Attack Test at +1 DIS and Spend 1 MP or 1 SP, if successful you deal +2 magic damage. This casts magic to guide your blade and cut deeper.
Cutting Words
Once per round you may spend 1 MP, and select a target before or after they roll. Roll 1p6 and subtract the outcome from the targets roll.
Small Illusion
Level: 1
DL: 1
Cost: 1 MP
Magic Category: Illusion
Duration: Until Dismissed or Hit
Duration Cost: 1 MP
Save DL:
Caster's Mental AL
Save Test: Mental
Area of Effect: 1 square
You can create an illusion to aid in story telling (when using Musical Persuasion gain +1 ADV) or trick/distract a foe. The illusion can be of anything the size of a horse or smaller. Once the illusion is hit by something it dissolves. An Enemy may make an Awareness Test against your Mental AL
in order to discover it is an illusion and to ignore it, but this takes an action in combat. This can not be used on yourself.
Illusionary Disguise
Level: 1
DL: 1
Cost: 1 MP
Magic Category: Illusion
Duration: Until Dismissed
Duration Cost: 1 MP
Save DL: See below
Save Test: Mental
Area of Effect: 1 square or just around the person.
Disguise one target player or object, to look like someone/something else. The Disguise moves with the target. If the target is not the caster, the target must stay within the line of sight of the caster.
You become harder to detect as an imposter. All Tests to find out if you are an imposter must meet a DL of Your Mental AL
at +1 DIS.
This stacks with the Actor Trait. If you have the Actor trait, all Tests to find out if you are an imposter must meet a DL of Your Mental AL + 1
at +1 DIS.
This stacks with the Linguist trait, all Tests to find out if you are an imposter must meet a DL of Your Mental AL + 1
at +2 DIS.
Bardic Magic
Choose one of the songs below. You may take this ability multiple times.
NOTE: Only one song can be used per turn, but they only take up one action. If you fail your first test you can retry the same song on your second test
Bardic Magic:
Unless otherwise noted make a Mental Test at the Songs Target DL spend the MP provided, and if successful use the spells effect.
Song of Stamina
Level: 1
DL: 1
Cost: 1 MP
Magic Category: Enchantment
Duration: Instantenous
Area of Effect: Near Range
Companions in your near range gain 1 SP not including yourself.
Song of Arcane Mystery
Level: 1
DL: 1
Cost: 1 MP
Magic Category: Enchantment
Duration: Instantenous
Area of Effect: Near Range
Companions in your near range gain 1 MP not including yourself.
Song of Rest
Level: 1
DL: 1
Cost: 0 MP
Magic Category: Enchantment
Duration: Instantenous
Area of Effect: Near Range
If successful, take the sum of your Mental Test and you can shield that many people from any mystical, occult, psionic, or otherwise supernatural attempts to attack or penetrate the dreams of the sleepers are made at +1 DIS.
While under the influence of the Song of Rest, sleepers heal 3 Hit Points per hour (instead of 2) and fully recover all Hit Points after 4 hours of uninterrupted sleep (instead of 6)
Song of Sorrow
Level: 1
Cast DL: 1
Cost: 2 MP
Magic Category: Enchantment
Duration: Instantenous
Area of Effect: Near Range
Save DL:
Caster's Mental AL
at +1 DISSave Test: Mental
Preform an Mental Cast Test and Spend 2 MP. Take the highest number from the roll and you can target that many enemies of your choice in the near range. These targets must make a Mental Save Test against Your Mental AL
at +1 DIS. If they fail they suffer +1 DIS on their next Action.
You can choose to use 2 actions to sing the song of sorrow at the beginning of your turn to impart one of the special effects: Daze, Stagger, Stun, or Weaken, upon a failed Save Test
Song of Haste
Level: 2
DL: 2
Cost: 2 MP
Magic Category: Enchantment
Duration: Instantenous
Area of Effect: Near Range
Choose one companion per 2 MP spent on this song within your near range and they can immediately take 1 Action. You may test at +1 DIS to include yourself in the healing pool
Song of Healing
Level: 2
DL: 2
Cost: 1 MP
Magic Category: Enchantment
Duration: Instantenous
Area of Effect: Near Range
For each 1 MP spent on this song, up to 2 Companions within your near range heal 2 HP. This can't be used to Heal yourself
Song of Draining
Level: 1
Cost: 1 MP
Magic Category: Enchantment
Duration: Instantenous
Area of Effect: Near Range
Roll 1 Mental Attack Test and enemies in your near range with a Mental AL
equal to or lower than your attack test roll lose 1 SP for each 1 MP spent on this song. If they are already at 0 SP they can not regain 1 SP per 1 SP spent on this action on their next turn.
Song of Binding
Level: 1
Cost: 1 MP
Magic Category: Enchantment
Duration: Instantenous
Area of Effect: Near Range
Roll 1 Mental Attack Test and enemies in your near range with a Mental AL
equal to or lower than your attack test roll lose 1 MP for each 1 MP spent on this song. If they are already at 0 MP they can not regain 1 MP per 1 MP spent on this action on their next turn.
Custom Song:
Follow the rules for Spell Crafting to create a custom bardic song.