Monk

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Subclass

Must be level 3. You may pick one of the following classes:

Within these subclasses you may spend 1 SP or 1 MP, as your magic comes from the mind and body connection.

Prerequisites:

Martial Artist

AND

+1 Base Trait of your choosing

Initial Abilities:

Monk Stance 1

Learn two new Monk Stances

Traits:

Martial Arts Mastery

While you are fighting unarmed and you have mastered unarmed combat, you use your Prime Attribute as your base pool for all attacks, and for every 2 in your Secondary Attribute you gain +1 ADV. Secondary Attribute is your second highest Attribute. The formula is similar to Mental Warrior.

Secondary AttributeADV
10
21
31
42

NOTE: This DOES NOT stack with Mental Warrior

Meditation

Take a short rest and choose one Mental Trait/Ability, even if you don't have it. This ability cannot be magical in nature.

Iron Palm

Your Unarmed attacks now deal 2 damage.

Abilities:

Flurry of Blows

Once per turn you can make an immediate Attack Test and Spend 1 SP without spending an Action. If successful you deal normal damage.

Monk Stance

Learn 2 new Monk Stances. This can be taken multiple times

Monk Stances:

Upon entering Combat you can choose which stance you start in, then on your turn you can spend 1 SP or 1 MP to swap to a different stance. You can end your Stance at any moment for free. You can only be in 1 Monk Stance at a time. All attacks must be unarmed attacks for the following benefits of each stance to work.

All Stance that say spend 1 SP can be swapped for 1 MP = 1 SP, unless otherwise noted.

Fire Stance

Chi Blast

Spend 1 SP and pick a near ranged area (doesn't have to be within your near range). Within the choosen area, you may make a Ranged Attack that targets up to 3 Targets. Perform an Attack Test at DIS, or (Physical AL)p6-1c, for each target, if successful you hit that target with 1 fire damage.

Fiery Claw Strike

Make an Unarmed Melee Attack. If successful, your Target also takes 1 fire damage on their turn for the next 2 turns

Earth Stance

Avalanche Strike

Make an Attack Test and spend 1 SP. If successful, your target is also knocked prone

Stone Stance

After you go into Stone Stance, you gain the ability to absorb damage. After you are hit, make a Evade Test against their Attack Test. On a success, the damage is negated, and you may heal yourself 1 Hit Point

Metal Stance

Iron Stance

After you go into Iron Stance, you cannot be moved from your location until your next turn. Additionally, you heal 1 Hit Point

Blacksmith’s Blow

Make an Attack Test and spend 1 SP. This Strike Deals +1 bludgeon damage to your normal attack

Water Stance

Flowing Stance

When you Evade, you Evade with ADV

Healing Chi

Metal Test at DL of 2 and Spend 1 SP. If successful, you can heal 3 Hit Points for an adjacent target or yourself

Hunting Stance

Ten-Thousand Thorns

Make 6 Attack Test at +1 DIS on up to 3 targets and spend 3 SP. Per successful Attack Test deal damage to the respective target

Entangling Vines

Attack Test and Spend 1 SP. If successful, deal damage and the target has +1 DIS on all action for their next turn.

Soaring Heron Stance

Battering Wings

Attack Test and Spend 1 SP. If successful, you deal normal damage and you may make two more Unarmed Melee Attacks on the same target that suffer +1 DIS

Graceful Dodge

If you fail an Evade, you may retest once

Raging Dragon Stance

Soaring Strikes

If you are on higher ground than your opponent, you may reroll any failed Attack Test by spending 1 SP

Pressing Blow

Once per turn, if you successfully damage a foe with an Unarmed Melee Attack, you may immediately make another Attack Test against them

Two Ancestors Stance

First Ancestor

Spend 1 SP. If you took damage from this opponent since your last turn, this attack automatically hits

Second Ancestor

Attack Test and Spend 1 SP. If you successfully damaged this opponent this turn, you may immediately force them to make a Save Test against Your Physical AL or fall prone

Crimson Death Stance

Dim Mak

Attack Test and Spend 1 SP. If you already damaged this opponent this round, this attack deals base damage +2 necrotic damage.

Shatter Lifeforce

Attack Test and Spend 1 SP. If you successfully damaged this opponent this turn, you may immediately force them to make a Save Test against Your Physical AL or die immediately. You must make a Save Test against Thier Physical AL with the same effects


Classes