Berserker

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Subclass

Must be level 3. You may pick one of the following classes:

Prerequisites:

Berserker

AND

+1 Base Trait of your choosing

Initial Abilities:

Rage:

Spend 2 SP and NO action. For each sequential turn spend 2 SP to stay in a rage without losing an action. Rage ends if you fall Unconscious, die, you choose to end it for free on your turn or at the beginning of your turn if you can not spend 2 SP to stay enraged.

  • +1 damage to Melee Attacks
  • All Physical Melee damage you take is reduced by -1 damage
  • All Mental Attacks against you are done with +1 DIS
  • Gain the Strong Trait
  • DIS to Corruption Tests
  • Can NOT use the REST Action

Traits:

Berserker Defense:

All Physical Attacks (melee/ranged) against you, are with +1 DIS

Brutal Attacks:

Once per turn you may increase a melee attacks by +1 ADV WITHOUT spending any SP, but the next attack against you, physical or mental, gains +1 ADV

Abilities:

Charge:

Spend 1 SP and gain Quick and Combat Agility for 2 turns. This overrides Heavy Armor Quickness and speed disadvantages. If you run through someones spot using Combat Agility and they are physically your size or smaller, they must make a Save Test against your Physical AL if they fail they become Knocked Down. If you have the Large trait they suffer +1 DIS on this test

Brutal Blow:

Attack Test and Spend 1 SP. if your attack hits, along with the damage of your regular weapon, the target loses an action and loses 1 SP

ADV Berserker:

You no longer suffer +1 DIS when using Berserker. Make an Attack Test and Spend 1 SP. You deal +2 damage, if successful. If that attack does not already have +1 DIS, You can choose to make an attack with DIS. If successful deal +2 damage and the target becomes Weaken.

Frenzy:

Must have a Physical AL of 3.

You can now spend 2 SP and an action to enter into a Frenzy Rage. For each sequential turn spend 2 SP to stay in a rage without losing an action. Rage ends if you fall Unconscious, die, can not spend 1 SP to stay enraged, or you choose to end it for free on your turn. In addition to the abilities from Rage you also gain:

  • All elemental damage against you is reduced by -1 damage
  • After your second action has been made and before your turn ends, you may spend 1 SP and you gain an extra Attack action.

Retaliation:

Must have a Physical AL of 3. When an enemy within your close range, successfully attacks you, you can spend 1 SP and make an attack against them at +1 DIS. This is not effected by the Heavy Melee Weapon attack limit.

Blood Rage:

Must have Frenzy and Retaliation.

You can now spend 3 SP and an action to enter into a Blood Rage. For each sequential turn spend 2 SP to stay in a rage without losing an action. Rage ends if you fall Unconscious, die, can not spend 1 SP to stay enraged, or you choose to end it for free on your turn. In addition to the extra abilities Frenzy you also gain:

  • Once per Round, if you successfully are succefully hit by a physical attack (even if you take 0 damage), you gain 1 SP, fueling your rage!
  • Once per Combat, if you hit 0 HP while in a Blood Rage, you instead go to 3 HP

Classes