Assassin
Prerequisites:
Must be 1 of the following classes:
Description:
You are the blade in the night, you gain easy access to Poison and you keep your weapons coated with it.
Traits:
Poison Weapon 1
Pick one of the Poisons. Each new day you must spend a couple of minutes reapplying your poison. If you do not, you don't gain the effects
Poison Weapon 2
Must have Poison Weapon 1. Pick one of the Poisons. Now that you have multiple poison blades, Each new day you must spend a couple of minutes reapplying your poison, you must announce this to your DM. If you don't not declare which one you are applying, it is assumed by your GM that you are applying the same one as yesterday. You may take this multiple times. If you run out of poison options work with your GM to create an new poison
Poisons
General Poison
For each successful attack, the target must make a Save Test at a DL of 3, on failure they take an extra +1 damage
Sleeping Poison
For each successful attack, the target must make a Save Test at a DL of 3, on failure they the target is groggy and tests at +1 DIS for everything, until the target makes a Save Test with +1 DIS at a DL of 3.
Dim Mak Poison
If you successfully land two attacks against the same target in the same round. The second attack does +3 damage.