Nature's Champion
Must be 1 of the following classes:
- Ranger
- You gain Magically-Touched with the Nature magic category, even if you have another magic category
- Druid
Traits:
Champion's Terrain
Pick a Terrain. You must protect this Terrain at all costs. You gain these abillites even outside that terrian, but while inside that terrian they become impowered. If the abillity states you get +1 ADV you get +2 ADV, if it says you get a damage reduction of -1 you get a damage reduction of -2, etc.
Nature's Mount
Make a Animal Companion. If this mount is a small or medium Animal Companion, it becomes a large animal. If it is a large Animal Companion it goes to 1.5 times the normal size. They gain their normal traits and their 2 other traits CAN be magical. Their new stats become:
Stat | |
---|---|
HP | 10 |
AC | 4 |
PL | 2 |
ML | 1 |
Nature's Wrath
Once per long rest, during combat when you are below half HP, You may enter a Rage spending the normal 2 SP or 2 MP. For each sequential turn you do not have to spend any SP or MP to stay in your rage. Rage ends if you fall Unconscious or die, otherwise you may not end your rage until the end of combat. You also gain the following:
- You automatically heal 4 HP, only at the start of your rage
- While wearing a proficient Armor or Unarmored, +1 AC when attacked by a Melee weapon
- While wearing a proficient Armor or Unarmored, reduce elemental damage taken by -1
- You get a third action each turn to make an extra Attack action
- This could also be used to do a Special Effect Action
- If you are using a Heavy Melee Weapon and you have made 1 attack this turn, or 2 attacks with Two Handed Mastery trait, you can only do a Special Effect Action
Once the combat is done you drop to 1 HP and go unconscious until woken up.