Nature's Champion

Must be 1 of the following classes:

Traits:

Champion's Terrain

Pick a Terrain. You must protect this Terrain at all costs. You gain these abillites even outside that terrian, but while inside that terrian they become impowered. If the abillity states you get +1 ADV you get +2 ADV, if it says you get a damage reduction of -1 you get a damage reduction of -2, etc.

Nature's Mount

Make a Animal Companion. If this mount is a small or medium Animal Companion, it becomes a large animal. If it is a large Animal Companion it goes to 1.5 times the normal size. They gain their normal traits and their 2 other traits CAN be magical. Their new stats become:

Stat
HP10
AC4
PL2
ML1

Nature's Wrath

Once per long rest, during combat when you are below half HP, You may enter a Rage spending the normal 2 SP or 2 MP. For each sequential turn you do not have to spend any SP or MP to stay in your rage. Rage ends if you fall Unconscious or die, otherwise you may not end your rage until the end of combat. You also gain the following:

  • You automatically heal 4 HP, only at the start of your rage
  • While wearing a proficient Armor or Unarmored, +1 AC when attacked by a Melee weapon
  • While wearing a proficient Armor or Unarmored, reduce elemental damage taken by -1
  • You get a third action each turn to make an extra Attack action

Once the combat is done you drop to 1 HP and go unconscious until woken up.


Subclasses