Necromancer

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Prerequisites:

Must be 1 of the following classes:

And have the following traits: Sneaky

Abilities:

Raise Dead

Level: 2

DL: 2

Cost: 2 MP

Magic Category: Necromancy

Duration: Until End of Combat

Make a Mental Test. You can return 1 dead creature back to life that is within your close range. It must have died within the current combat session. The creature returns to life with 2 hit points, and an AC equivalent to half their original AC rounded up.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if these aren’t first removed prior to casting the spell, they take effect when the creature returns to life. The spell can’t return an undead creature to life.

This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes +1 DIS on all Tests. After combat this creature returns to the Afterlife.

Vampiric Attack

Level: 2

Cost: 2 MP

Magic Category: Necromancy

Preform a Attack Test and Spend 2 MP. If successful, choose your highest die from your attack test, you steal this much health from your target and heal yourself. Must be in the close range of your target


Subclasses