Spellsmith

Spellsmith 'sizes=100vw;width=500;marginLeft=auto;marginRight=auto'

Prerequisites:

Must be 1 of the following classes:

Must have the following traits:

Traits:

Enhance Armor

Roll a Prime Test at DL of Enhancement. If successful, add one Armor Enhancement or Armor Magical Enhancement to anyone's armor. It takes a week for the armor to be ready. 1 set of armor can only have 3 enhancements, you may double up on one enhancement but counts towards the 3 total enhancements and the armor can no longer be enhanced. If the armor already has enhancements magical or otherwise, each enhancement decrease the number of enhancement slots by 1. Some Enhancements take up multiple slots, check the cost. See Enhancement Preformance Test Outcomes

Enhance Weapon

Roll a Prime Test at DL of Enhancement. If successful, add one Armor Enhancement or Armor Magical Enhancement to anyone's weapon. It takes a week for the weapon to be ready. The weapon can only have 3 enhancements, you may double up on one enhancement but counts towards the 3 total enhancements and the weapon can no longer be enhanced. If the weapon already has enhancements magical or otherwise, each enhancement decreases the number of enhancement slots by 1. Some Enhancements take up multiple slots, check the cost.

Armor Enhancement

Bullet Proof

DL: 2

Cost: 1 enhancement slots

Armor gains +1AC to ranged weapons

Sanctified

DL: 2

Cost: 1 enhancement slots

Armor gains +1AC to undead, Demons, or other unholy beings

Fire Proof

DL: 2

Cost: 1 enhancement slots

Armor gains +1AC when dealing with fire damage

Grounded

DL: 2

Cost: 1 enhancement slots

Armor gains +1AC when dealing with Lightning damage

Insulated

DL: 1

Cost: 1 enhancement slots

Armor gains +1AC when dealing with Cold damage

Armor Magical Enhancement

Indestructible

DL: 3

Cost: 1 enhancement slots

Armor can never be depleted

Imbued Trait

DL: 4

Cost: 2 enhancement slots

Choose a base trait. The wearer gets this trait while wearing the armor

Imbued Attribute

DL: 5

Cost: 3 enhancement slots

Choose an attribute. The wearer gets +1 to this attribute level while wearing the armor

Weapon Enhancement

Brutal

DL: 2

Cost: 1 enhancement slots

Weapon deals +1 damage

Light

DL: 1

Cost: 1 enhancement slots

This weapon can be used to attack twice in one Action: the first attack is normal, the second attack has +1 DIS.

Armor Piercing

DL: 2

Cost: 1 enhancement slots

When facing Armored Enemies decrease their AC by 1. Target AC cannot go below 1

Sanctified

DL: 2

Cost: 1 enhancement slots

Weapon gains +1 damage to undead, Demons, or other unholy beings

Versatile

DL: 2

Cost: 1 enhancement slots

Even though the Adventurer may wield the weapon with one hand, if you use two hands it gains Brutal enhancement

Weapon Magical Enhancement

Indestructible

DL: 3

Cost: 1 enhancement slots

Weapon can never be depleted

Bane

DL: 3

Cost: 2 enhancement slots

Weapon deals +2 damage against one selected Foe. Examples:

  • Gaints
  • Trolls
  • Goblins
  • Orcs
  • Dragons

Burning

DL: 3

Cost: 2 enhancement slots

Weapon deals +1 fire damage. Target must make a Save Test at DL of 3, if unsuccessful they are on fire and take 1 fire damage each round until a Save Test at DL of 3 is made.

Frozen

DL: 3

Cost: 2 enhancement slots

Weapon deals +1 cold damage. Target must make a Save Test at DL of 3, if unsuccessful they are frozen and take 1 cold damage each round until a Save Test at DL of 3 is made.

Lightning

DL: 3

Cost: 2 enhancement slots

Weapon deals +2 Lightning damage

Inspiring

DL: 3

Cost: 2 enhancement slots

When you have dispatched a foe with this weapon, you and all allies who can see you recover 1 Hit Point

Glowing

DL: 1

Cost: 1 enhancement slots

The item glows like a torch and will illuminate or extinguish itself with a thought from the wielder. The light from this item is not subject to dimming and will always remain bright while it is on.


Subclasses