Advancement
Players will earn a base 2 XP per session. The Group may gain extra XP for the following:
- 1 for the group as a whole for good roleplay.
- 1 for the group as a whole for defeating enemies (not per enemy, just if they defeated any enemies).
- 1 for the group as a whole for advancing the plot and their goals.
After gaining 8 points total you move up to the next level and your XP goes to 0. Any points over 8 XP get added to the next level. So if you started the session at 6 XP and gain 4 XP, you would gain a level and set your XP to 2XP.
You should average somewhere around 1 level per 2 sessions.
Level Table
Level | XP to gain | |
---|---|---|
1 | Character Creation | 0 |
2 | +1 HP | 8 |
3 | Choose Subclass OR +2 Skill Pt | 8 |
4 | +1 HP | 8 |
5 | +1 Weapon Pt | 8 |
6 | +2 Skill Pt | 8 |
7 | +1 Attr Pt | 8 |
8 | +1 HP | 8 |
9 | +1 Weapon Pt | 8 |
10 | +2 Skill Pt | 8 |
11 | +1 HP | 8 |
12 | +2 Skill Pt | 8 |
13 | +1 HP | 8 |
14 | +1 Attr Pt | 8 |
15 | +2 Skill Pt | 8 |
16 | +1 HP | 8 |
17 | +1 Weapon Pt | 8 |
18 | +2 Skill Pt | 8 |
19 | +1 HP | 8 |
20 | +1 Attr Pt | 8 |
Each Skill Point can be used to gain one new Trait or Ability.
Each Weapon Point can be used to increase either a Weapon Skill Level or Armor Skill Level
For Each Attr Pt you can increase either you Mental Attribute Level or your Physical Attribute Level by 1
The lines expressing +1 HP, should be fairly intuitive you gain +1 to your total health
Table of Contents
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How to Play
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Resources
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Optional Rules