Advancement

Players will earn a base 2 XP per session. The Group may gain extra XP for the following:

  • 1 for the group as a whole for good roleplay.
  • 1 for the group as a whole for defeating enemies (not per enemy, just if they defeated any enemies).
  • 1 for the group as a whole for advancing the plot and their goals.

After gaining 8 points total you move up to the next level and your XP goes to 0. Any points over 8 XP get added to the next level. So if you started the session at 6 XP and gain 4 XP, you would gain a level and set your XP to 2XP.

You should average somewhere around 1 level per 2 sessions.

Level Table

LevelXP to gain
1Character Creation0
2+1 HP8
3Choose Subclass OR +2 Skill Pt8
4+1 HP8
5+1 Weapon Pt8
6+2 Skill Pt8
7+1 Attr Pt8
8+1 HP8
9+1 Weapon Pt8
10+2 Skill Pt8
11+1 HP8
12+2 Skill Pt8
13+1 HP8
14+1 Attr Pt8
15+2 Skill Pt8
16+1 HP8
17+1 Weapon Pt8
18+2 Skill Pt8
19+1 HP8
20+1 Attr Pt8

Each Skill Point can be used to gain one new Trait or Ability.

Each Weapon Point can be used to increase either a Weapon Skill Level or Armor Skill Level

For Each Attr Pt you can increase either you Mental Attribute Level or your Physical Attribute Level by 1

The lines expressing +1 HP, should be fairly intuitive you gain +1 to your total health


Table of Contents

  1. How to Play

  2. Creating A Character

  3. Resources

  4. Optional Rules