Ranges
Each range is defined from the perspective of a character.
There are three ranges in the game:
Close
Close someone you can reach out and touch, strike, or aid without moving or unbalancing yourself. All melee weapons can strike enemies at close range. You can use Ranged weapons at close range, but you have Disadvantage on the attack Test. You can use Magic at Close range
Rule of thumb: Within 5ft, or 1 combat grid
Near
Near is just out of reach. You can use one action to move to bring someone at near range to close range. Heavy Melee weapons can strike near enemies if you are willing to suffer Disadvantage on your attack (representing the ability of a larger weapon to reach.) You can use Ranged weapons and Magic at Near range.
Rule of thumb: 5-10 feet away, or 2 combat grids
Far
Far is anything longer than near. It takes two actions to move and bring the closest enemies at Far into close range, though depending on how far they are back it can take more move actions (the GM will tell you.) Magic and Ranged weapons are the only weapons that can strike enemies in the Far range.
Rule of thumb: 10+ feet away, 3 or more combat grids
Table of Contents
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How to Play
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Resources
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Optional Rules