Animal Companion

Animal Companions are powerful creatures that follow the call of nature, and serve alongside as friends and allies.

All animals have the same Animal Traits, having a basic melee attack, and one bonus trait from the list below. They also get two Traits from the Player Trait List that can make some level of sense when applied to animals. Animal Companions are exceptionally unique and should be different than a standard of their kind, but they should not have access to magic, or other Adventurer-specific abilities. Your Game Master has the final say on whether a Trait is appropriate or not

Creating an Animal Companion

  1. Select Animal Type
  2. Select 2 Traits from Attributes & Skills
    • Non-magical in nature
  3. Play!

Animal Type List

Small Creature (4 HP, 2 AC, 1 PL, 2 ML)

Little, fast, easier to maintain, this type represents small cats, dogs, or birds.

Small Creatures get the Evasive and Sneaky Traits. If it is a bird, it also gains the Fly Trait.

Evasive

Whenever you are attacked, make a Normal Test at DIS. On a success, the attack misses. This does not stack with Evade.

Fly

This creature can fly up to 60 feet an action

Medium Creature (6 HP, 3 AC, 2 PL, 1 ML)

A medium creature represents an animal such as a medium hunting cat (like a leopard or bobcat), a wolf, a deer, or some other form of animal a little smaller, to a little bigger than human.

Medium Creatures get the Maul Trait.

Maul

Spend 1 SP. As one action, this creature can make three attacks with DIS

Large Creature (8 HP, 4 AC, 2 PL, 1 ML)

A large creature represents horses, stags, large hunting cats (like tigers or lions), or bears.

Large Creatures get the Crushing Blow Trait.

Crushing Blow: All attacks this creature makes deal 2 damage.


Table of Contents

  1. How to Play

  2. Creating A Character

  3. Resources

  4. Optional Rules